Skip to content

FWB Vehicle Keys — Minigame Demo ​

Play the four built-in puzzles right here. These are the same puzzles players get in game, with the default numbers of each difficulty. Pick a puzzle, pick a difficulty, and play.

Open the demo full screen ↗


How Each Puzzle Works ​

PuzzleUsed forHow to play
LockpickLockpicking a locked carA disc lock. Line every disc's gate up with the mark. A click turns a disc one notch clockwise and drags the disc inside it along, so solve it from the outside in. The pick snaps after the fewest turns the lock needs plus a few spare turns.
HotwireStarting a car without a keyA screwdriver in the ignition. Drag the handle round from LOCK to START slowly, or it slips. Held at START the engine cranks: let go when the ring turns green.
Wire cuttingRemoving a GPS tracker with pliersThe wires light up in an order, shown for a moment. Cut them in that order.
WiringPlanting a GPS trackerUnder the car: drag each of the tracker's wires to the car's terminal of the same colour. A wrong terminal sparks and uses a mistake.

The Numbers Per Difficulty ​

These are the defaults. Admins change every number on /fwb_vehiclekeys → Minigames, with the same live preview. They also pick which difficulty each action uses: lockpick, advanced lockpick, hotwire, planting and removing a tracker.

PuzzleEasyMediumHard
Lockpick3 discs · 40 s · 6 spare turns4 discs · 35 s · 4 spare turns5 discs · 30 s · 2 spare turns
Hotwire240 °/s · green 900 ms · 40 s · 4 tries170 °/s · green 600 ms · 35 s · 3 tries120 °/s · green 400 ms · 30 s · 2 tries
Wire cutting4 wires · order shown 3 s · 14 s5 wires · 2.5 s · 11 s6 wires · 2 s · 9 s
Wiring3 wires · 30 s · 3 mistakes4 wires · 25 s · 2 mistakes6 wires · 22 s · 1 mistake

Another minigame script

Prefer ox_lib or ps-ui? Pick them on the Bridges page, one puzzle at a time. You can keep the built-in lockpick and use ox_lib for hotwiring, for example. See Integrations.

FWB Studio documentation.