FWB Vehicle Keys — Minigame Demo
Play the four built-in puzzles right here. These are the same puzzles players get in game, with the default numbers of each difficulty. Pick a puzzle, pick a difficulty, and play.
How Each Puzzle Works
| Puzzle | Used for | How to play |
|---|---|---|
| Lockpick | Lockpicking a locked car | A disc lock. Line every disc's gate up with the mark. A click turns a disc one notch clockwise and drags the disc inside it along, so solve it from the outside in. The pick snaps after the fewest turns the lock needs plus a few spare turns. |
| Hotwire | Starting a car without a key | A screwdriver in the ignition. Drag the handle round from LOCK to START slowly, or it slips. Held at START the engine cranks: let go when the ring turns green. |
| Wire cutting | Removing a GPS tracker with pliers | The wires light up in an order, shown for a moment. Cut them in that order. |
| Wiring | Planting a GPS tracker | Under the car: drag each of the tracker's wires to the car's terminal of the same colour. A wrong terminal sparks and uses a mistake. |
The Numbers Per Difficulty
These are the defaults. Admins change every number on /fwb_vehiclekeys → Minigames, with the same live preview. They also pick which difficulty each action uses: lockpick, advanced lockpick, hotwire, planting and removing a tracker.
| Puzzle | Easy | Medium | Hard |
|---|---|---|---|
| Lockpick | 3 discs · 40 s · 6 spare turns | 4 discs · 35 s · 4 spare turns | 5 discs · 30 s · 2 spare turns |
| Hotwire | 240 °/s · green 900 ms · 40 s · 4 tries | 170 °/s · green 600 ms · 35 s · 3 tries | 120 °/s · green 400 ms · 30 s · 2 tries |
| Wire cutting | 4 wires · order shown 3 s · 14 s | 5 wires · 2.5 s · 11 s | 6 wires · 2 s · 9 s |
| Wiring | 3 wires · 30 s · 3 mistakes | 4 wires · 25 s · 2 mistakes | 6 wires · 22 s · 1 mistake |
Another minigame script
Prefer ox_lib or ps-ui? Pick them on the Bridges page, one puzzle at a time. You can keep the built-in lockpick and use ox_lib for hotwiring, for example. See Integrations.
